This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. This is an example of a regular item with a sub-technology slot and the technology's name shown, with positions also adjusted for a regular item slot size: There are 5 sprites defined for item slots. This is because porting Rt56 USA proved to be too much work. Additionally, this also serves as an AND statement unlike the path that serves as an OR statement: every dependency must be researched to complete this technology, alongside at least one of the paths leading to this technology if there's one. This also leads to adding that technology to this technology's tree branch gridbox in every mutual folder. A full example: Uniquely, it's possible to still construct buildings that aren't yet unlocked via technologies by using an effect or with the starting buildings in the state's history file. Defining multiple folders for the same technology is done by having multiple of the folder = { } within the technology. That container window would have to be located within the containerWindowType with the name of countrytechtreeview, defined within /Hearts of Iron IV/interface/countrytechtreeview.gui (not countrytechnologyview.gui), for technology folders and within the containerWindowType with the name of countrydoctrineview, defined within /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, for doctrine folders. These days it receives rare updates as most work now goes into R56. Road to 56 USA Help!!! : r/RoadTo56 - reddit which get used in determining which container exactly to use. A technology or doctrine tree item is the technology itself within the tree. DISCLAIMER: Many of these mods have been since discontinued or abandoned. Tackling an entirely dynamic yet strangely parallel political landscape boasting thousands of unique events, fully fleshed out focus trees, and quirky interactions, this mod gives the player a tantalizing taste of living in an alternate timeline. However, the formatting in this case is different: the building is specified with building = my_building and the level with level = 3. They form the basis of equipment variant stats, which in turn influence the combat abilities of units using them. All trademarks are property of their respective owners in the US and other countries. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. x is left-to-right, y is up-to-down. A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. Each terrain is defined in /Hearts of Iron IV/common/terrain/*.txt. The value will be modified if the triggers are true. This is done by putting the terrain within the scope of the sub-unit type or category. Press question mark to learn the rest of the keyboard shortcuts. If youre achievement hunting, youll need to find those mods that will tell you in their descriptions that theyre Ironman compatible. In addition, it's also possible to make a technology apply a bonus for specific sub-units making up land templates, ships, and the airforce. The latter are also influenced by many other factors such as additional and inherent stats, experience, leaders, supply etc. For large items, usually the name of the technology is also shown on the tree without needing to see the description. This is because the buildings are set for states themselves, and implementing it otherwise can cause buildings to be lost if the state control goes to a country that doesn't have the building researched. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. These effects will be run for the country and they will show up in the tooltip of the technology so that the player is aware of them. @polk0929 - most likely by using the add modified equipment method (detailed above). If you spot a mistake then you are welcome to fix it. Puts cats on infantry and can't open tech tree, I have some kinda of robot in all places and when I open the tech tree it has like nothing. The most amazing part about this deeper focus on different countries is that it offers choices that go to the very heart of the focus system: the ability to choose a nations destiny does not need to be an exercise in strict historicity. The technologies within are separated with any whitespace characters, such as XOR = { my_technology_1 my_technology_2 }. There is a legacy version here. In 1936 South Africa has a very small and poorly equipped military consisting of only three six-Infantry battalion divisions (Cape Force), three three-Infantry battalion divisions (Cape Brigade), and a single air wing of 30 Gloster Gladiator interwar fighters stationed in Transvaal. Its a unique way to experience Hearts of Iron 4, almost akin to a new mode. The player never sees the category for each technology, but it does have certain uses, including but not limited to: Technology categories are defined within a technology_categories = { } block within /Hearts of Iron IV/common/technology_tags/*.txt files, where each category is separated with whitespace characters, no other info being assigned to it. Equipment is the military hardware needed by units to operate and largely determines their stats. The Road to 56 is a vanilla-like major overhaul mod for Hearts of Iron IV, overhauling and expanding its content as late as 1956. This is a customized, new and improved submod to the famous Road to '56 mod for Hearts of Iron IV, thus adding many more fun features to the aforementioned mod and to a game of Hearts of Iron IV itself. Expanded Technology + Industry + Equipment, Literally read description if you want updates (use RT56). Keep in mind that not all mods might be found on the Steam Workshop, even if the vast majority are. The Road to 56 (HOI4) DShakey 39K subscribers 37K views 9 months ago #hoi4 #rt56 Today begin our journey to 1956 playing as India in the newly updated Road to 56 mod for Hearts of Iron. When changing the define files, make sure to use an override file rather than copying over the entire base game files, as copying over the entire thing will cause crashes even on otherwise minor game updates, which commonly add new defines. Highly immersive and strangely sombre, this music pack of over 600 songs (though not all are historically accurate) aims to create a certain atmosphere that reminds the player that hes leading millions to death, heartache, and immortal glory. This command removes 100 of 'infantry_equipment_1'. The Great Wardoes exactly what it says on the tin Hearts of Iron 4 has been transformed to the world of 1910, where old-fashioned imperialistic powers jockey for supremacy at the dawn of the 20th Century. This item will only be visible in searches to you, your friends, and admins. The orientation to use for drawing paths as to make it look like it's going down, right, or a different direction. 16 days ago. From Kaiserreich to Old World Blues, here's our full list of the very best Hearts of Iron 4 mods for Paradox's mammoth WW2 grand strategy game. The picture defined within is done with the picture iconType, and it cannot be changed to be technology-specific, it depends only on the sub-technology index of the technology. Note - all tanks now count as specialized equipment, so you must first ensure the variant is created in the tank designer then reference that tank's unique name as you would when adding any other specialized equipment. ae 1000 infantry_equipment_3 Hi, will this mod get updated when the main mod gets its update? This is done with the naval folder with Man the Guns, for example. One of the things HOI4 lacks is the view of how the general population fares when the world is in turmoil. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Questions, Paradox A simple technology folder definition looks like the following: In here, one important thing is the iconType representing the background, in this case called my_techtree_bg. In most cases, with "LEFT", it goes right for one unit, then goes vertically for as much as necessary, and finally continues right for as much as needed; with "UP" it goes down by one unit, goes horizontally for as much as needed, and then continues down towards the technology. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. If it's met, AI will also not be able to select the technology to research. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Technologies can make the bonus apply to either the sub-unit types themselves, or the categories they fall in, defined in /Hearts of Iron IV/common/unit_tags/*.txt and specified in the sub-unit definitions. In order to mark a technology as a doctrine, it must have doctrine = yes. However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. Adding icons, including the background or the stripes highlighting technologies. Its also not recommended you use this mod while playing minor nations. Additionally, it's possible to make the cost be modified by other technologies pathing to it. But you have to go down the Confederate path. At the same time, it guarantees you wont be stuck on a tiny island with only a single division all game. This container contains information on what's within the folder itself: the background image used, anything else in the background such as the start years of technologies or textboxes telling the branches, as well where each individual technology branch is located. The background box which GFX is used. This comes in handy when you're just learning the mechanics of the game and want to have fun. The parent of an equipment type is the type unlocked by the previous technology in the chain belonging to the same archetype. If only there was something more immersive? Sometimes totally overhauling the game requires a subtle touch. You need a thousand of such equipment, and you have the technology of light tanks at the initial level. research_cost_coeff can be used to decrease the cost if needed: if this technology is researched, the technology it paths towards will have this cost multiplied by the research_cost_coeff. A lot of AI modifiers that apply to every single technology can be changed within defines. The name of the equipment you wish to add. Military equipment | Hearts of Iron 4 | Cheat codes | KWZ - Koweezo HOI4 console commands - all Hearts of Iron 4 cheats 2023, Why Kaiserreich is the ultimate Hearts of Iron 4 mod, Become an 18th century aristocrat in this Hearts of Iron 4 mod, Hearts of Iron 4's new Officer Corps lets you promote generals to advisers, Hearts of Iron 4 DLC adds some bonkers new alternate paths for Poland, Hearts of Iron 4 DLC will let you build amphibious rocket launchers. Support Equipment is an example of a type of equipment. Please note that you must have the appropriate technology to receive the equipment. This includes resources, sub-units, offensive and defensive, or sub-unit categories. HOI4 releasable country tags Algeria - ALG Angola - ANG Azerbaijan - AZR Bahamas - BAH Bangladesh - BAN Belize - BLZ Bosnia-Herzegovina - BOS Botswana - BOT Burma - BRM Burundi - BRD Cameroon - CMR Central Africa - CAR Chad - CHA Confederacy of American States - CSA Congo-Brazzaville - RCG Cte d'Ivoire - IVO Croatia - CRO Dahomey - DAH These tags are most commonly used to spawn equipment into the game. A XOR should be in every mutually-exclusive technology, specifying the others, having it in just one of technologies isn't enough. All trademarks are property of their respective owners in the US and other countries. That said, this is still a fascinating project, and one to keep an eye on! Please see the. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. The arguments of base (changing the value), add, and factor (multiplying it) can be used to modify it. I see a lot of "how to win as the soviets" posts in here. I've revamped my mod Scenario: Overlord and lifted it from Beta status. You can purchase equipment from the private sector, a new economic system. Espaol - Latinoamrica (Spanish - Latin America). Many of the factions will have their own unique decisions and focus trees. For example. Please see the. Dont use this mod. This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. These in particular are, by appearance, regular non-square rectangular land items in base game, such as the one used for Infantry Equipment; however, GFX_technology_branch_item_bg uses a smaller, square, icon since the base game doesn't have any mutually exclusive techs of the larger size. Ship variants (ship classes) have a particular set of modules attached to them. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. In which direction x and y aim depends on the format of the gridbox: a "LEFT" format means that x goes up-to-down while y goes left-to-right, while an "UP" format would mean that x goes left-to-right while y goes up-to-down. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. It is only visible to you. Keep in mind that if there is no small item defined, all technologies will use the regular item, so this would only be useful if equipment-unlocking technologies in the folder are split between small and regular items. This is typically set to be never true for hidden technologies in order to prevent AI from researching it. Note that while it is possible to unresearch technologies, this does not always work properly: this can fail to unresearch technologies that are mutually exclusive with other technologies and doesn't work properly those that unlock database objects. Add_equipment Command Help & Examples | HOI4 Cheats These sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. If all else fails, ask in the comments threads for instructions! As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. You need to sign in or create an account to do that. The official subreddit for the Hearts of Iron 4 Mod Road to 56. Support Equipment is an example of a type of equipment. There are several modifiers additionally, in order to make the AI take the cost, bonuses, and ahead-of-time into considerations. In order to have a technology as a dependency without having to draw a path, dependencies can be used as such: Since this doesn't draw a path, this does not assign the currently-defined technology to the gridbox of either of two technologies. Cities are now expanded into several provinces ramping up the siege drama of urban warfare. Finally, sometimes it takes a while for theHoI4interface to properly load the mods latest version. New comments cannot be posted and votes cannot be cast. Strategic destruction or Grand battleplan). HOI4 Country Tags List | HOI4 Cheats The table below excludes armor designed by the No Step Back DLC tank designer. When unresearched via an effect, this doesn't work entirely properly, rather, the database object in question will remain possible to use for the country until a restart of the game. This can be used to set these to be country-specific, such as the bicycle battalions for Netherlands and Japan, if they're within a hidden technology only set for specific countries in their history files or other effect blocks. This mod is compatible with Version 1.10 Collie & all DLC. Simply check the Paradox forum for their listed mods and follow their instructions on their respective threads to download them. Like most files, the filename has no bearing on how the file is read: any technology can be in any folder without issues. You have to go down the civil war route, yes. Espaol - Latinoamrica (Spanish - Latin America). Expert AIputs in a lot of behind the scenes work to make the AI a more challenging opponent for the players, specifically with the 1936 start with Historical Focus mode turned on. This can be useful for technologies which use an icon that's not the same as the equipment that it unlocks, such as the landing craft or rocket engine technologies in base game. HOI4 Equipment Names Cheat List | HOI4 Cheats If you're looking for equipment codes, check out our equipment names list. Any modifier defined within the sub-unit definitions or the equipment archetypes used by them can be applied to units, which'll apply as a multiplicative modifier towards them. If a technology doesn't have any other technology as a requirement using path in any folder where it's placed, then it must have a separate gridboxType definition within the folder's container window. Fully compatible up to the current version and all DLC. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. A sub-technology slot is defined with a containerWindowType with the name of "sub_technology_slot_0", with the last number being 0 for the first one, 1 for the second one, and 2 for the third one. All rights reserved. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. For example Infantry Equipment 1 is the parent of Infantry Equipment 2. it must have a separate gridboxType definition within the folder's container window. Theamusingly accurate namedelivers on its promise. For example, enable_equipments = { my_equipment_1 my_equipment_2 } will set my_equipment_1 and my_equipment_2 to only be enabled after the technology was researched. Press J to jump to the feed. force_use_small_tech_layout = yes is used in order to force the game to use this technology to use the small item for this particular technology even if it unlocks equipment. The wide world of HOI4 mods isa smorgasbord of mechanical tweaks and fiddles to choose from, adding new systems for AI, textures, music and more. The tabs in the top of the tree allowing changing between technology folders. The game & mechanics have been completely overhauled to fit the period that means that innovations like Tanks and Planes will take a while to enter the fray, so youll mainly be looking at infantry tactics. This mod caught our eye recently via our Discord sever, as it appeared to offer a Victorian-era experience wrapped in Hearts of Irons shenanigans. However, they are mostly similar in definition. You read that correctly. Broken, currently experiencing UI issues with kitties on buttons, and the tech screen will not open. A technology can be researched as an effect with set_technology = { my_technology_1 = 1 } and unresearched with set_technology = { my_technology_1 = 0 }, with popup = no possibly being added in order to remove the notification given to the player. In order to assign an experience type to a technology, xp_research_type = army is used. Notably, this also applies to the modifiers of the technology. With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. is it possible to find out the name of the equipment from the mods? The Great War. If a folder doesn't have specific item slots, these are used for items:GFX_technology_available_item_bg is used for technologies that are shown to be available for the player to selectGFX_technology_branch_item_bg is used for items that are mutually exclusive to a technology you've already researchedGFX_technology_unavailable_item_bg is used for technologies that the country is not yet able to researchGFX_technology_researched_item_bg is used for technologies that the country has already researched.GFX_technology_currently_researching_item_bg is used for technologies that are currently selected by the country. The Country Roulette mod spins a wheel at set intervals (from 30 days to 2 years) and then plops you down in the command chair of a random new nation. Folders are defined as blocks within the technology_folders = { } block in /Hearts of Iron IV/common/technology_tags/*.txt files, where the name of the block within is used as the folder's ID. For example, the following will result in the value of 3 for POL and a value of 1 for every other country: An arbitrarily large amount of modifiers is possible to add to an ai_will_do, and they will apply in the order they're put in the code. This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. The item slots for sub-technologies are defined similarly, although with technology changed to subtechnology. Road to 56 is all about alternate history and . The error message complains about something with map error. If youve gotten rather entrenched in yourHOI4habits, the Country Roulette mod can be a handy way to break the mould and get a taste of more nations. Furthermore, were worried its commitment to extending the timeline from 1857 through to 2050 is a bit ambitious, given the vastly different worlds represented in that start and end date. The veteran alternate history mod on the block. Additionally, this is also where sub-technologies are assigned. They'll make the civil war survivable. Additionally, ai_research_weights = { offensive = -1.0 } can be used to make the AI prioritise this technology less or more if it has the specified focus. This mod adds many new features to the Road to '56, such as new leaders, new portraits, new political parties, new country names, and much more. Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). This is my old technology mod, and the original core of Road to 56. Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War. If desiring to make multiple buildings be unlocked by the same technology, another enable_building = { } block can be set in the technology.The level within the technology cannot be higher than the building's max level set within the building definition itself. There are two types of trigger blocks used in blocks.allow = { } is a trigger block checked continuosly throughout the game. The Ultimate HOI4 Scenario Mod Tierlist. Have you ever thought: Gee, HOI4 goes way too fast for me!
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